Guild Laws
From Fools And Heroes Wiki
| Under his Majesty's Rule |
|---|
| Petty Crimes - Major Crimes - Capital Crimes Acts - Guild Laws - Permits - Bylaws |
Guild Laws
Each guild has its own little laws, but some of these laws are indeed guild secrets, and breaching these secrets will get you arrested.
But sometimes the guilds will let people know about certain laws withing there guild.
Alchemists
The dissemination of guild secrets to none guilded members.
Elves and Half-Elves May not be Alchemists
Physicians
Only guilded Physicians able buy, carry and use physicians drugs, including smelling salts.
Physicians get discount on bandages so they is not allowed to be selling on or giving away their bandages to their friends.
Only physicians should be mixing drugs, only physicians should be able identify drugs.
The guild names for the drugs are guild secrets and should not be revealed to non physicians.
There are no dwarven or half elven physicians - whoever taught them is breaking Physicians guild rules and they themselves are practicing guild secrets of the guild.
No non physician is able discern by examination of patient whether someone is poisoned.
No non physician is able carry out autopsy.
Scouts
All races allowed
Excoms allowed
Higher ranks must always carry blunt, one purge & 3 bandages (GUILD RULE)
Mages
Usually Humans only. Generalists and Enchanters can be Elves
Using non-religious magic without being a member of the Mages guild is illegal
Knights
Squires not accompanying a knight must obey sufficiently ranked Mercenaries.
Guards
All guards are not permitted to use any poisons, be it venom or swiftdeath. This was a guild law passed by the current Marshall of Ithron and was backed by Chief Justice Carter. Both men Sidtheans.
Guards must also be human.

